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Scalebearer is a champion appearing in Quake Champions.[[1]] Scalebearer was added during Closed Beta on April 6, 2017.[1]
There is a great variety of playing styles throughout the Quake series. Each game often has more than one style of playing, even if it is simply Single Player and Multiplayer. 1 Quake and Quake 2 1.1 Single Player 1.2 Cooperative 1.3 Deathmatch (DM) 2 Quake 2 Exclusive 2.1 Capture the Flag (CTF) 3 Quake 3 Arena 3.1 Deathmatch (DM) 3.2 Team Deathmatch (TDM) 3.3 Capture The Flag (CTF) 4 Quake 3. Top 100 Quake Champions player rankings of the best players from Australia by prize money won overall. History Players Tournaments Teams Leagues Games Tips Forums Search. Quake Champions. Release Date: 2017. Prize Money Awarded: $2,409,118.25 From 239 Tournaments. Recorded Date Range: 2017-06-18 to 2020-08-30. Single player, Multiplayer Challenge ProMode Arena ( CPMA, formerly Challenge ProMode CPM , unofficially Promode ) is a freeware modification for id Software 's first-person shooter computer game Quake III Arena ( Q3A ).
- 3Abilities
- 5Lore
- 6Lore Codex
- 8Videos
Summary[edit | edit source]
Scalebearer the Galactic Warlord is a large, male humanoid warlord of the Greiss, a marauding and militaristic species in the Quake universe. Scalebearer has not appeared in any previous Quake titles.
Having conquered countless worlds outside of the Arena, Scalebearer is a relentless warlord determined to lead you to victory.[2]
Bio[edit | edit source]
As a warlord of the marauding Greiss, he conquered countless worlds, plundering technology to strengthen his armies. But defeat by a reclusive, phase-shifting race led to his exile.
Quake Champions Single Player Mode
Obsessed with vengeance, he discovered their power source: an ancient shrine with a seething sphere of liquid within. When at last he slaughtered its guardians and entered, the sphere consumed him—and he vanished.
He awoke in a bizarre, brutal realm, transformed by arcane energy. Now he seeks a way back, to regain his command and wield his newfound might.
Abilities[edit | edit source]
Bull Rush[edit | edit source]
The galactic warlord’s active ability, Bull Rush, will let him charge head on against foes in Quake Champions, clobbering your opponents with full force.[3]
Scalebearer charges forward, dealing massive amounts of damage to any opponents he hits. Scalebearer loses maneuverability while his ability is active but becomes much more resistant to damage.
- Duration: 3 seconds
- Cool Down: 45 seconds
- Damage Reduction: 66.66%
- Weapon Disabled After Rush Duration: 0.5 seconds
- Damage at 320 ups: 50 damage
- Damage at 400 ups: 75 damage
- Damage at 500 ups: 100 damage
Heavyweight[edit | edit source]
Once Scalebearer's speed reaches 320 ups, his momentum will cause him to damage and knockback enemies he collides with.
Scarebearer’s Heavyweight passive allows him to use his extra weight to crush his enemies. Spot an enemy Champion approaching? A well timed rocketjump landing will crush opponents below your feet.[4]
- Damage at 320 ups: 25 damage
- Damage at 400 ups: 50 damage
- Damage at 500 ups: 75 damage
- Knockback Momentum: 100 ups
Strategy[edit | edit source]
Bull Rush
- The ability Bull Rush itself actually does no damage; it is Scalebearer's passive Heavyweight that converts his speed into damage.
- This means if Scalebearer and an enemy are close enough and Scalebearer uses Bull Rush while standing completely still, the damage done may be literally 0.
- While charging, Scalebearer cannot fire or switch to any other weapon, will turn much slower, and receive a 50% damage reduction.
- Bull Rush synergizes well with the basic or super shotgun. Since by the end of a non-lethal rush you'll be standing directly in-front of an enemy, firing off one close range shot will most likely be enough to finish them off.
- Bull Rush will end pre-maturely if Scalebearer runs into an object, collides with a player that doesn't die to Bull Rush damage, or Scalebearer himself dies.
- If Scalebearer collides with a player that dies to Bull Rush damage, Bull Rush will continue with no momentum lost, allowing for possibly multiple kills during one Bull Rush. The medal 'Choo-Choo' is awarded for doing just this: killing two or more players during a single Bull Rush.
- Though offensive in nature, Bull Rush can definitely be used defensively. Scalebearer's incredible speed allows him to easily escape many would-be deadly situations.
- Bull Rush can be used to relatively easily get Quad Damage/Protection. Time the end of the rush to when the power-up spawns; any enemies standing on the power-up, if low enough health, will explode into gibs as you run away with Quad or Protection. Even if not outright killing the enemy player, they'll at least take a very large amount of damage.
Heavyweight
- Heavyweight will only start doing damage once Scalebearer reaches 400 ups, dealing 50 damage.
- The damage scales up by 25 for every 99 ups gained. Scalebearer reaches a max of 800 ups at the end of Bull Rush, this means Bull Rush will do a maximum amount of 150 damage.
Lore[edit | edit source]
This warlord of the marauding Greiss plundered the technology of countless worlds to strengthen his armies. But defeat by a reclusive, phase-shifting race led to his exile. Obsessed with vengeance, he discovered their power source: an ancient shrine holding a seething sphere of liquid within. When at last he slaughtered its guardians and entered, the sphere consumed him – and he vanished. He awoke in the Dreamlands, a bizarre, brutal realm, transformed by arcane energy. Now he seeks a way back to the waking world to regain his command and wield his newfound might.[5]
Concept[edit | edit source]
A former commander of the Greiss Dominion, Scalebearer was a conqueror of worlds. Now exiled, he seeks to regain his honor through victory in the Arena.[6] After losing a war against the Melem, Scalebearer became obsessed with the power of their Fathom Orb—and using it to exact his revenge.[7]
Lore Codex[edit | edit source]
Scalebearer Bio Part 1[edit | edit source]
Gallery[edit | edit source]
Videos[edit | edit source]
Strategy[edit | edit source]
Quake Champions Single Player
- ↑https://quake.bethesda.net/en/news/OrI3XXk6wUSYeC8scI2mM
- ↑https://quake.bethesda.net/en/news/OrI3XXk6wUSYeC8scI2mM
- ↑https://quake.bethesda.net/en/news/OrI3XXk6wUSYeC8scI2mM
- ↑https://quake.bethesda.net/en/news/OrI3XXk6wUSYeC8scI2mM
- ↑https://quake.bethesda.net/en/news/OrI3XXk6wUSYeC8scI2mM
- ↑https://twitter.com/Quake/status/961268495320264710
- ↑https://twitter.com/Quake/status/976473593109471235
EntityPlus is a mod that offers a true single player experience in the Quake III Arena videogame. The term “single player” here is used to describe an experience more akin to the single player games of Quake or Quake 2 than Quake 3’s own single player bot matches. To facilitate this, EntityPlus implements a lot of features that are strictly aimed at single player gameplay.
The mod comes with an example map (.map file included), thorough documentation (in pdf format) and the sourcecode is open sourced and available through GitHub.
⇒ Visit the EntityPlus website at GitHub
⇒ Follow the EntityPlus Twitter feed!
History
In March 2011, the idea for EntityPlus was born. Initially as a simple set of additional in-game entities level designers could use to create more interesting setups in their levels, but it quickly evolved into a more single player oriented mod. Early versions of EntityPlus allowed level designers to create fully functional single player experiences. A beta version was released early September 2011 with the 1.0 release following three weeks later. The LEM community over at Quake3World quickly picked up on the mod and helped out in many ways. Coding, models, textures/skins and even sound effects were donated to the project by various people.
While the mod contains a very simple yet fully playable example map (a reworked version of q3dm7), the first real map was released in October 2011 by deqer called Carmack Fortress, in which you had to fight various combat robots designed by the evil Doctor Carmack. It wasn’t until December 2011 that the next map was released: Testing Procedures by Eraser. This story-driven campaign saw you traverse a set of physical and mental tests guided by an anonymous robot voice. When you make a break for escape, you have to fight your way through the enemy forces and defeat the final boss to reach safety.
While the response to the mod and maps was generally positive, not many new maps were released. It wasn’t until May 2013 that Eraser released another EnityPlus map called Survival. This map isn’t backed by any storyline whatsoever. You are pitted against increasingly difficult waves of enemies that you have to defeat. The goal is to defeat as many waves as you can and score the highest number of points. Two years went by without new maps. It was Eraser again who released a very simple Duck Hunt inspired map. It came in three flavors: Duckhunt, Doom and VR. While technically identical, each version had its own distinct visual theme.
Finally, in September 2015, it was Martinus who released his Shipyard 17 map. A relatively large (Team) Deathmatch map that included a special “Boss Battle Edition”, which was suitable for use with EntityPlus. The setup being similar to the Survival map.
While new maps are few and far between and the flow of updates to the mod itself has considerably slowed down, it isn’t quite dead. Updates are still released from time to time, adding new features to the mix.
Features
The basic idea behind EntityPlus is that the player spawns in a level that is populated with bots that act as enemies to shoot. These level designer can placed these bots within the map (through so-called target_botspawn entities) and determine the way they look, their health, weapon loadout and a number of other properties. When playing a map, the game will keep track of your score and write the best scores to a high score table that is viewable from within the game. Points are scored by shooting enemies, getting a higher weapon accuracy, finding secret areas and other ways determinable by the level designer. It is possible to chain map files (.bsp files) together. The player will leave one map and be spawned in the next, retaining health, armor, weapon, ammo and keys picked up along the way. This allows level designers to circumvent any entity count limitations imposed by the Quake 3 engine they might run into.
EntityPlus contains over 30 new entities and adds functionality to nearly 20 existing entities.
What now?
If the premise of having a true single player experience in Quake 3 sounds interesting to you, then you might want to head over to the EntityPlus site at GitHub. Download the mod, pick one or more custom maps (or just check out the example map that’s included with the mod) and have a go.
What’s even better is if you’re a level designer and are looking to put all of your idTech3 mapping experience into a single player level design experience that’s simple, to the point and doesn’t involve complex scripting. EntityPlus might be an interesting challenge for you. The biggest advantage of designing and building EntityPlus maps is that they never lose their entertainment value. Multiplayer maps are hampered by not getting any playtime on online servers due to not getting into the map rotations or having no players to play it with. Single player experiences never diminish because all you need is a copy of Quake 3, EntityPlus and a bit of free time.
The beauty of EntityPlus is that the levels released so far only scratch the surface of what’s possible with EntityPlus. With a bit of creativity, lots of highly original maps can be created. They don’t have to be these huge and complex story-driven ordeals. Slap something simple together in an evening and see what crazy, fantastic ideas you can come up with.